Visibility
Shows or hides the connected object based on a boolean.
Output: effect (wire into an Object Selector)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| on | boolean | true = visible, false = hidden (numbers and event pulses convert automatically) |
Parameters
| Parameter | Default | Where |
|---|---|---|
| on | visible | checkbox on the card (used when nothing is wired) |
Practical example
- Add a Toggle, a Visibility node and an Object Selector targeting a wall.
- Wire Toggle → Visibility's on, and Visibility → Object Selector.
- Untick the toggle: the wall vanishes for every peer; tick it back and it returns.
Swap the Toggle for a Proximity, Compare or On Click source and the same chain becomes a sensor-driven door, an unlockable, or a click-flash.
Tip
Visibility is base-managed: disconnect the node (or delete the chain) and the object returns to the visibility it had before.