Skip to content

Visibility

Shows or hides the connected object based on a boolean.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
on boolean true = visible, false = hidden (numbers and event pulses convert automatically)

Parameters

Parameter Default Where
on visible checkbox on the card (used when nothing is wired)

Practical example

  1. Add a Toggle, a Visibility node and an Object Selector targeting a wall.
  2. Wire Toggle → Visibility's on, and Visibility → Object Selector.
  3. Untick the toggle: the wall vanishes for every peer; tick it back and it returns.

Swap the Toggle for a Proximity, Compare or On Click source and the same chain becomes a sensor-driven door, an unlockable, or a click-flash.

Tip

Visibility is base-managed: disconnect the node (or delete the chain) and the object returns to the visibility it had before.