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Scale To

Grows or shrinks the connected object to a size and back — a pop-up, a growing plant, a button that swells.

Since 1.64.

Output: effect (wire into an Object Selector, or leave it in an object's own flow)

Inputs

Handle Type Meaning
trigger event go to the goal
back event go back to where it started
toggle event go if it is at rest, come back if it is at the goal (On Click into here = a door)
open boolean go while true, come back while false (a Toggle, a Proximity, a Gate)
amount number 0 – 1, how far along: wire a Slider or a variable to drive it directly
to object an Object Selector — go to (match) that object instead of the numbers

Parameters

Parameter Default Range
factor 2 the size at the goal, times the resting size
axis all all, or one of x, y, z (stretch one way)
pivot origin grow about the origin or one face (bottom = grows up from the floor)
duration 1 seconds for the whole way
easing smooth smooth, linear, ease in, ease out, back (a little past and back), bounce, elastic
repeat none none, loop or pingpong (keeps going while triggered)

A reverse halfway through turns round from where it is, never jumps. Every event is a replicated pulse and the motion is a pure function of the shared clock, so two players see the same pose at the same moment.

Practical example

A plant that grows when watered:

  1. Give the plant a Scale To: factor 2, pivot bottom, duration 3, easing ease out.
  2. Wire the watering can's On Click into trigger: the plant grows up out of its pot.