Recipe: Agents + Blender
Claude Code with two MCP servers, theprototype's and blender-mcp (MIT, a separate project), can do the Blender half of a round trip for you: "fix the fox's armpit weights in Blender and put it back".
You need Blender on the same computer as Claude Code, with the blender-mcp add-on running, and a theprototype session open.
Set it up
- Follow blender-mcp's README: install its add-on in Blender, then connect its server in the Blender sidebar.
-
Add it to Claude Code:
claude mcp add blender -- uvx blender-mcp -
In theprototype: Settings ▸ Tools & connections ▸ Agents ▸ Coding agents ▸ Set up, or Connect ▸ Invite ▸ AI agent. Create an invite with Edit and paste the MCP command it gives you:
claude mcp add theprototype -- npx -y @theprototype/agent mcp '<your invite link>'
What to ask
Agent tools cannot yet export an object from a session or replace one in place, so you do both ends and the agent does the work in Blender:
- You press Edit in Blender… on the fox.
Fox.glblands in your downloads. -
Ask Claude Code, naming the file:
Import ~/Downloads/Fox.glb into Blender, fix the armpit weights, and export it to ~/Downloads/Fox-fixed.glb as a GLB with Custom Properties on, +Y Up and Apply Modifiers.
-
You drop
Fox-fixed.glbonto theprototype and answer Update "Fox"?
The object keeps its flows, physics and clips, and one Ctrl+Z puts the old model back. See Edit in Blender.
blender-mcp runs code in Blender
Its server lets the agent run Python in your Blender. Save your work first, and read what it plans before you allow it.