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Spin

Rotates the connected object continuously around one axis.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
speed number overrides the card slider when wired

Parameters

Parameter Default Range
axis y x / y / z (dropdown)
speed 1 −5 to 5 (negative spins the other way)

Practical example

The classic first graph:

  1. Add a Spin node and an Object Selector; pick your cube in the selector.
  2. Wire Spin → Object Selector — the cube starts turning, at the same phase on every peer.
  3. For a live speed control, add a Slider (Min −5 / Max 5 in the ⓘ tab) and wire it into Spin's speed input.

Tip

The rotation is computed from the synced clock, not accumulated — pausing to drag the object and letting go resumes cleanly, and late joiners see the identical angle.