Spin
Rotates the connected object continuously around one axis.
Output: effect (wire into an Object Selector)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| speed | number | overrides the card slider when wired |
Parameters
| Parameter | Default | Range |
|---|---|---|
| axis | y | x / y / z (dropdown) |
| speed | 1 | −5 to 5 (negative spins the other way) |
Practical example
The classic first graph:
- Add a Spin node and an Object Selector; pick your cube in the selector.
- Wire Spin → Object Selector — the cube starts turning, at the same phase on every peer.
- For a live speed control, add a Slider (Min −5 / Max 5 in the ⓘ tab) and wire it into Spin's speed input.
Tip
The rotation is computed from the synced clock, not accumulated — pausing to drag the object and letting go resumes cleanly, and late joiners see the identical angle.