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Travel to scene

Loads another saved scene by name when a pulse arrives - a door to the next level, replicated to everyone.

Output: effect

Inputs

Input Type Meaning
trigger event the pulse that loads the scene

Parameters

Parameter Default Where
level (none) the saved scene, picked on the card by name

Practical example

An On Enter volume at the exit door into Travel to scene with the next level: everyone in the room travels together, and a late joiner lands in the new scene.