Play on a Table (AR)
On an Android phone with Chrome, the editor can put the whole scene on a real table in front of you, through the camera — and you can play it there while everyone else in the room keeps playing on their desktop or headset. New in 1.42.
Start it
- Open More ▸ Tools & View ▸ AR table (you can drag it onto the bottom bar), or long-press Play and choose Play on a table (AR) (on an unfolded phone, right-click or long-press Play in the toolbar).
- Allow the camera. Point the phone at a table and move it slowly until a white ring sits on the surface.
- Tap (or press Place here) to stand the scene there. It is sized to fit the table — the readout at the top
shows the scale, for example
1:80.
Size, turn, move
- Pinch with two fingers to make it bigger or smaller, twist them to turn it.
- Move picks a new spot; the size and the turn are kept.
Play
Press Play. Taps now press things in the scene — On Click nodes, module buttons, game pieces — and a game's HUD shows on screen. Stop returns taps to looking.
Exit AR (or the phone's Back) returns to the editor exactly as it was.
Where you placed your table is only on your phone: the others see the scene at its normal size, and your edits and theirs travel as always.
What it needs
- Chrome on Android with Google Play Services for AR (ARCore). On an iPhone, or in a desktop browser, the item says AR needs Android Chrome and does nothing.
- In a room where headsets are colocated, Join room (or More ▸ Join room (AR)) puts the phone in that room at full size instead of on a table.
- A Quest's passthrough (Play ▸ Enter AR passthrough, see the VR Guide) is a different mode and is unchanged.
Limits
- While playing on the table, taps click; you cannot drag-carry a physics body across the table yet.
- At table scale, other players' avatars float above the scene (they are where they stand in the full-size world).
- A browser that refuses the on-screen overlay still places and clicks, but shows no buttons.