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Player Variable

Reads a number kept per player — laps, touches, a personal score. Each player reads their own, or you can read one named player's, the team total, or the highest.

Output: number (shown live on the card)

Parameters

Parameter Default Options
name laps the per-player variable to read, up to 40 characters
read mine mine (this player's own number), sum (everyone's added up), max (the highest anyone holds), peer (one player's, named below)
peer (empty) a player's peer id — used only when read is peer

A player who has not written the name yet counts as 0, and max reads 0 when nobody has it.

Where the numbers come from

Each player's numbers are written by a Set Variable with scope player, and only that player can change them. Every player holds a copy of everybody's numbers, so sum, max and peer read the same everywhere, while mine is different on every screen. That is the point of it: it is the number a player's own HUD shows.

  • A player who joins later receives everyone's numbers as they connect.
  • A player's numbers survive leaving Play and travelling to another scene. When a player disconnects, the others drop their numbers, so the totals no longer include them.
  • Nothing resets them for a new round, and they are not saved with the scene.

This is a different store from Get Variable, which reads the one shared number of that name. A Leaderboard lists every player's number in a HUD list.

Practical example

Count each player's own bell rings on their own HUD:

  1. Add an On Hit (who me) and an Object Selector picking the Bell; wire On Hit → Object Selector. The bell needs a dynamic body and the scene's Knock on — see On Hit.
  2. Add a Set Variable (name rings, op add, scope player); wire On Hit → its trigger, and a Number (value 1) → its value.
  3. Add a Player Variable (name rings, read mine) and wire it into a HUD Text's value.
  4. Each player's HUD counts only the rings they made. Switch the Player Variable to sum to show the team's total instead.

Known problem in 1.42

Step 2 cannot be wired by hand yet: the Set Variable card does not draw its trigger and value sockets (see Set Variable). The Player Variable half of the example works as shown.

The example's nodes: On Hit (who me) on the Bell, a Set Variable (rings, add, player) beside a Number, and a Player Variable (rings, mine) driving a HUD Text