On Play start
Fires once when Play begins — by default when the first player presses Play (every peer pulses), or with who: me when you press Play. The place to reset the score, spawn the gems and arm timers.
Since 1.64. Before 1.64 people reached for Game Start here; that node is now called Start camera, because it is a camera setting and never pulses.
Output: event
Parameters
| Parameter | Default | Meaning |
|---|---|---|
| who | session | session = when the first player presses Play (every peer pulses); me = when you press Play (your device only) |
| pulse | 0.3 | how long the pulse stays high (seconds) |
Practical example
Wire On Play start into a Spawn node's trigger and into a Set Variable that zeroes the score: every session of play begins from the same clean slate. Its partner is On Play stop.