On Grab
Fires a pulse when a player picks up the connected object — a desktop carry in Play or Interact, or a VR grip in Interact.
Output: event
Parameters
| Parameter | Default | Options |
|---|---|---|
| pulse | 0.3 | seconds the output stays high |
Wire an Object Selector into it, or put it in the object's own flow. Pair it with a
Game Sound (pop) for a crate that sounds like it was lifted, and with
On Impact (hit) for when it lands.