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On Grab

Fires a pulse when a player picks up the connected object — a desktop carry in Play or Interact, or a VR grip in Interact.

Output: event

Parameters

Parameter Default Options
pulse 0.3 seconds the output stays high

Wire an Object Selector into it, or put it in the object's own flow. Pair it with a Game Sound (pop) for a crate that sounds like it was lifted, and with On Impact (hit) for when it lands.