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Mass

Gives the connected object weight for the physics simulation — objects with a Mass fall and collide.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
kg number overrides the card slider when wired

Parameters

Parameter Default Range
kg 1 0.1–100

Practical example

Knock down a tower:

  1. Stack a few cubes into a tower and place a sphere above them.
  2. Add a Mass node (kg 5) and an Object Selector picking the sphere; wire Mass → Object Selector.
  3. Right-click the viewport ▸ Tools ▸ ▶ Simulate physics: the sphere drops into the tower. Objects without a Mass act as static obstacles.
  4. Stop the simulation — the result stays, as a single undoable step.

Tip

Physics nodes don't run per-frame like animations — they are read once when the simulation starts. One peer runs the simulation at a time and everyone watches the same outcome. Pair Mass with Bounciness and Friction to tune how it lands.