Shake
Jitters the connected object around its resting position — rumble, nervousness, impact feedback.
Output: effect (wire into an Object Selector)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| intensity | number | overrides the card slider when wired |
| speed | number | overrides the card slider when wired |
Parameters
| Parameter | Default | Range |
|---|---|---|
| intensity | 0.2 | 0–1 |
| speed | 10 | 1–30 |
The jitter is layered sine waves, not randomness — deterministic, so every peer sees the exact same wobble.
Practical example
An engine that rumbles harder as it spools up:
- Add a Slider (Min 0 / Max 1) as the throttle.
- Add a Shake node and an Object Selector targeting the engine block.
- Wire Slider → Shake's intensity input, and Shake → Object Selector.
- Push the slider: the block trembles more violently — smoothly, and in sync for everyone.
Tip
Shake offsets from the base position each frame, so dragging the object moves its shake center along with it.