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Shake

Jitters the connected object around its resting position — rumble, nervousness, impact feedback.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
intensity number overrides the card slider when wired
speed number overrides the card slider when wired

Parameters

Parameter Default Range
intensity 0.2 0–1
speed 10 1–30

The jitter is layered sine waves, not randomness — deterministic, so every peer sees the exact same wobble.

Practical example

An engine that rumbles harder as it spools up:

  1. Add a Slider (Min 0 / Max 1) as the throttle.
  2. Add a Shake node and an Object Selector targeting the engine block.
  3. Wire Slider → Shake's intensity input, and Shake → Object Selector.
  4. Push the slider: the block trembles more violently — smoothly, and in sync for everyone.

Tip

Shake offsets from the base position each frame, so dragging the object moves its shake center along with it.