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Hover Animate

Swings, wobbles or pops its object when its trigger pulses — wire an On Hover in. A bell that rings out when you point at it, a sign that wobbles, a button that pops. Every player sees the same motion: each peer works it out from the same shared pulses.

Since 1.64.

Output: effect (wire into an Object Selector, or leave it in an object's own flow)

Inputs

Handle Type Meaning
trigger event an On Hover (or any event: On Click, On Hit)

Parameters

Parameter Default Meaning
style swing swing (rocks about an axis, like a bell), wobble (a quick shiver) or pop (grows and settles)
mode energy how repeats behave — see below
amount 20 degrees for swing and wobble, % for pop (0 – 90)
axis z the axis it swings about: z, x or y
swings per second 1.2 0.2 – 6
damping 1.2 how fast it dies away (0 = forever)
in-out seconds 0.25 for inout: how long it takes to reach the hovered pose and to come back
sound none start = a sound when it starts, extremes = at the end of each swing
soundName ring one of the built-in game sounds
Mode What a new pulse does
energy adds a swing on top of what is moving — hover again and a bell swings higher
once plays once; pulses while it moves are ignored
restart starts again from rest
while moves for as long as the trigger stays high (On Hover over)
stop stops dead when the trigger ends
inout holds a hovered pose while the trigger is high and goes back when it ends

Practical example

See On Hover, or let the Bell recipe wire it for you.