Bounce
Bounces the connected object up and down off its resting height, like a dribbled ball.
Output: effect (wire into an Object Selector)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| amplitude | number | overrides the card slider when wired |
| speed | number | overrides the card slider when wired |
Parameters
| Parameter | Default | Range |
|---|---|---|
| amplitude | 0.5 | 0–3 (bounce height) |
| speed | 2 | 0–10 (bounces per interval) |
The motion is a rectified sine — the object rises from its base position and lands back on it, never dipping below.
Practical example
A pickup that begs for attention:
- Add a Bounce node (amplitude 0.3, speed 3) and an Object Selector targeting a coin object.
- Wire Bounce → Object Selector — the coin hops in place on every screen.
- Stack a Spin node into the same Object Selector for the full collectible look: effects combine, each adding its own offset.
Tip
Several effects can feed one Object Selector — they all apply from the object's base transform each frame.