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Bounce

Bounces the connected object up and down off its resting height, like a dribbled ball.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
amplitude number overrides the card slider when wired
speed number overrides the card slider when wired

Parameters

Parameter Default Range
amplitude 0.5 0–3 (bounce height)
speed 2 0–10 (bounces per interval)

The motion is a rectified sine — the object rises from its base position and lands back on it, never dipping below.

Practical example

A pickup that begs for attention:

  1. Add a Bounce node (amplitude 0.3, speed 3) and an Object Selector targeting a coin object.
  2. Wire Bounce → Object Selector — the coin hops in place on every screen.
  3. Stack a Spin node into the same Object Selector for the full collectible look: effects combine, each adding its own offset.

Tip

Several effects can feed one Object Selector — they all apply from the object's base transform each frame.