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Rotate To

Turns the connected object to an angle and back — a door on its hinge, a lid, a lever, a drawbridge.

Since 1.64.

Output: effect (wire into an Object Selector, or leave it in an object's own flow)

Inputs

Handle Type Meaning
trigger event go to the goal
back event go back to where it started
toggle event go if it is at rest, come back if it is at the goal (On Click into here = a door)
open boolean go while true, come back while false (a Toggle, a Proximity, a Gate)
amount number 0 – 1, how far along: wire a Slider or a variable to drive it directly
to object an Object Selector — go to (match) that object instead of the numbers

Parameters

Parameter Default Range
angle 90 degrees
axis y x, y or z, in the object's own frame
pivot origin turn about the object's origin or one of its faces (left = a door hinged on its left edge)
duration 1 seconds for the whole way
easing smooth smooth, linear, ease in, ease out, back (a little past and back), bounce, elastic
repeat none none, loop or pingpong (keeps going while triggered)

A reverse halfway through turns round from where it is, never jumps. Every event is a replicated pulse and the motion is a pure function of the shared clock, so two players see the same pose at the same moment.

Practical example

A door you open and shut by clicking it:

  1. Give the door an On Click and a Rotate To: angle 90, axis y, pivot left, duration 1.
  2. Wire On Click into toggle.
  3. Press Play and click it: the door swings open on its left edge; click again and it shuts — for everyone.