Timer
A delay line: outputs its input as it was a set number of seconds ago.
Output: number
Inputs
| Handle | Type | Meaning |
|---|---|---|
| a | number | the signal to delay |
Unwired, it simply outputs its own a value.
Parameters
| Parameter | Default | Meaning |
|---|---|---|
| delay | 1 | seconds of delay |
Practical example
A gate that reacts two seconds after you approach:
- Set up a Proximity node between your avatar-marker object and a doorway (two Object Selectors → Proximity).
- Add a Timer (delay 2); wire Proximity → Timer's a (booleans pass through as 0/1).
- Wire Timer → a Visibility node's on input, and Visibility → an Object Selector targeting a welcome sign.
- The sign appears two seconds after the objects come close — and disappears two seconds after they part.
Tip
Feed the same source into an effect directly and through a Timer into a second object's effect to build echo/wave choreography between objects.