Start camera
The camera every player looks through when the game state becomes playing — a late joiner too. A setting, not an event: it never pulses.
Renamed in 1.64 — it used to be called Game Start, which read like an event. Old scenes load unchanged. To react when Play begins, use On Play start (or On Game State).
Output: none (a setting)
Inputs
| Input | Type | Meaning |
|---|---|---|
| camera | object | a camera to activate as the game starts (optional) |
Parameters
| Parameter | Default | Where |
|---|---|---|
| state | playing | the game state that counts as "started" |
Practical example
Put Start camera in the Scene flow and wire an Object Selector picking your intro camera into camera: whoever presses Play, or joins later, starts looking through it. For "spawn the gems and zero the score when Play starts", wire On Play start into the Spawn and the Set Variable.