Game Start
Fires once when the game starts (Play, or a round reset) - the place to spawn, reset counters and arm timers.
Output: event
Inputs
| Input | Type | Meaning |
|---|---|---|
| camera | object | a camera to activate as the game starts (optional) |
Parameters
| Parameter | Default | Where |
|---|---|---|
| state | playing | the game state that counts as "started" |
Practical example
Wire Game Start into a Spawn node's trigger and into a Set Variable that zeroes the score: every round begins from the same clean slate on every peer.