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Sound

Plays an audio file from the connected object — positional 3D sound that everyone hears.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
volume number overrides the card slider when wired

Parameters

Parameter Default Where
file dropdown of the audio files in your Explorer library
volume 0.8 slider, 0–1
radius 5 m slider, 1–30 — how far the sound carries
loop on checkbox
▶ Play / ■ Stop stopped button on the card

Picking a file pushes its bytes to your peers automatically (by content hash), so everyone builds the same audio chain — late joiners fetch it too.

Practical example

A campfire with crackle:

  1. Drag an mp3/ogg/wav into the Explorer.
  2. Add a Sound node and an Object Selector targeting the campfire object; wire them.
  3. Pick the file on the card, set radius 8, loop on, press ▶ Play.
  4. Everyone hears the fire — from the fire's position, fading with distance as they move around.

Tip

Looping sounds run off the synced clock, so all peers hear the same phase. Wire volume from a Slider for a shared mixing knob.