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Sound

Plays an audio file from the connected object — positional 3D sound that everyone hears.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
volume number overrides the card slider when wired

Parameters

Parameter Default Where
file — dropdown of the audio files in your Explorer library
volume 0.8 slider, 0–1
radius 5 m slider, 1–30 — how far the sound carries
loop on checkbox
▶ Play / ■ Stop stopped button on the card

Picking a file pushes its bytes to your peers automatically (by content hash), so everyone builds the same audio chain — late joiners fetch it too.

Practical example

A campfire with crackle:

  1. Drag an mp3/ogg/wav into the Explorer.
  2. Add a Sound node and an Object Selector targeting the campfire object; wire them.
  3. Pick the file on the card, set radius 8, loop on, press ▶ Play.
  4. Everyone hears the fire — from the fire's position, fading with distance as they move around.

Tip

Looping sounds run off the synced clock, so all peers hear the same phase. Wire volume from a Slider for a shared mixing knob.