Pulse
Throbs the connected object's scale in and out around its resting size.
Output: effect (wire into an Object Selector)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| amount | number | overrides the card slider when wired |
| speed | number | overrides the card slider when wired |
Parameters
| Parameter | Default | Range |
|---|---|---|
| amount | 0.2 | 0–1 — how far the scale swings (±20% at 0.2) |
| speed | 2 | 0–10 |
Practical example
A heartbeat that responds to distance:
- Add a Distance node between two Object Selectors (your avatar-marker and a heart object).
- Add a Map Range: in 0…10 → out 3…0.5, clamp on (closer = faster).
- Wire Distance → Map Range → a Pulse node's speed input.
- Wire Pulse → an Object Selector targeting the heart: it beats faster as the marker approaches.
Tip
Pulse multiplies the object's base scale, so resizing the object with the gizmo keeps the throb proportional.