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Pulse

Throbs the connected object's scale in and out around its resting size.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
amount number overrides the card slider when wired
speed number overrides the card slider when wired

Parameters

Parameter Default Range
amount 0.2 0–1 — how far the scale swings (±20% at 0.2)
speed 2 0–10

Practical example

A heartbeat that responds to distance:

  1. Add a Distance node between two Object Selectors (your avatar-marker and a heart object).
  2. Add a Map Range: in 0…10 → out 3…0.5, clamp on (closer = faster).
  3. Wire Distance → Map Range → a Pulse node's speed input.
  4. Wire Pulse → an Object Selector targeting the heart: it beats faster as the marker approaches.

Tip

Pulse multiplies the object's base scale, so resizing the object with the gizmo keeps the throb proportional.