Play Animation
Plays a keyframed clip on an object — the bridge from an event into an authored animation. Wire an On Click to it and a door opens for everybody who sees it clicked.
Output: none (it acts on the object).
Inputs
| Handle | Type | Meaning |
|---|---|---|
| trigger | event | each pulse performs the action — wire On Click, Key Press, Timer or Animation Finished here |
Parameters
| Parameter | Default | Options |
|---|---|---|
| clip | (first clip) | which clip to drive — leave empty for the object's active one |
| action | toggle |
toggle, play, stop, restart |
| speed | 1 | playback rate (0.1–4×); it changes the clip's data not at all |
toggle is the one you want for a door: the first pulse plays it forward, the next plays it backwards to shut it again.
Which object?
Inside an object flow the node targets that flow's own object, so a door's graph needs no wiring at all. In the scene graph, or to drive something else, connect an Object Selector.
It also drives clips a model was imported with, not only ones you keyed yourself.
Practical example
A door anyone can open:
- Give the door a clip (a
rot.ychannel from 0 to 90°, with its origin on the hinge). - In the door's object flow, add On Click → Play Animation, action
toggle. - Click the door. It swings open on every peer at the same moment; click again and it shuts.
Tip
Chain Animation Finished out of the same clip to fire a latch sound, start the next door, or count how many times it has been opened.