On Path Event
Fires a pulse when a walker on a Path arrives at a point that carries an event name (set on the point in the Path's properties). A guard that stops to look round, a lift that rings at each floor, a boat that hoots at the pier.
Since 1.64.
Output: event
Parameters
| Parameter | Default | Meaning |
|---|---|---|
| path | — | the Path to listen to; blank = any Path |
| event | — | the event name; blank = any event |
| pulse | 0.3 | how long the pulse stays high (seconds) |
Every peer walks the same schedule, so each one fires the event itself at the same shared moment — nothing extra is sent.
Practical example
On a guard's Path, pick the point by the gate and type look into its Event field. Add On Path Event (event look) into an Announce "Who goes there?" — the line shows each time the guard reaches the gate.