Skip to content

On Path Event

Fires a pulse when a walker on a Path arrives at a point that carries an event name (set on the point in the Path's properties). A guard that stops to look round, a lift that rings at each floor, a boat that hoots at the pier.

Since 1.64.

Output: event

Parameters

Parameter Default Meaning
path — the Path to listen to; blank = any Path
event — the event name; blank = any event
pulse 0.3 how long the pulse stays high (seconds)

Every peer walks the same schedule, so each one fires the event itself at the same shared moment — nothing extra is sent.

Practical example

On a guard's Path, pick the point by the gate and type look into its Event field. Add On Path Event (event look) into an Announce "Who goes there?" — the line shows each time the guard reaches the gate.