Grabbable
Lets players pick the connected object up and carry it without a physics simulation — a mug, a tool, a book. On letting go it stays where it was put, or glides back to where it was taken from.
Since 1.64.
Output: none — a declaration (wire it into an Object Selector, or leave it in the object's own flow)
Parameters
| Parameter | Default | Range |
|---|---|---|
| release | stay | stay (where you put it down) or return (glides home) |
| returnAfter | 1 | seconds before it glides home |
| returnTime | 0.6 | seconds the glide takes |
In Play, aim the crosshair at it and press; the wheel moves it nearer or further. In VR (Interact), squeeze the grip on it. Everyone sees it carried, and return works the same from either: let go and it glides back. Catch it on its way back and it still goes home to the first spot. A dynamic physics body in a running simulation is still carried by the physics as before.
Practical example
A tool on a hook that always goes back: Grabbable, release return, returnAfter 2.