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Grabbable

Lets players pick the connected object up and carry it without a physics simulation — a mug, a tool, a book. On letting go it stays where it was put, or glides back to where it was taken from.

Since 1.64.

Output: none — a declaration (wire it into an Object Selector, or leave it in the object's own flow)

Parameters

Parameter Default Range
release stay stay (where you put it down) or return (glides home)
returnAfter 1 seconds before it glides home
returnTime 0.6 seconds the glide takes

In Play, aim the crosshair at it and press; the wheel moves it nearer or further. In VR (Interact), squeeze the grip on it. Everyone sees it carried, and return works the same from either: let go and it glides back. Catch it on its way back and it still goes home to the first spot. A dynamic physics body in a running simulation is still carried by the physics as before.

Practical example

A tool on a hook that always goes back: Grabbable, release return, returnAfter 2.