Look At
Keeps the connected object facing a target — another object or a fixed point — every frame.
Output: effect (wire into an Object Selector)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| target | object | what to face — an Object Selector (follows the object live) or a Vector3 point |
Parameters
None on the card — everything comes from the wired target.
Practical example
A turret that tracks a moving target:
- Add an Object Selector picking the "target" sphere; wire its output into Look At's target.
- Add a second Object Selector picking the turret object.
- Wire Look At → that Object Selector.
- Drag the sphere around the scene: the turret rotates to face it continuously, on every peer's screen.
Tip
The orientation is managed from the object's base transform — disconnect the Look At and the object returns to its original rotation.