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Look At

Keeps the connected object facing a target — another object or a fixed point — every frame.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
target object what to face — an Object Selector (follows the object live) or a Vector3 point

Parameters

None on the card — everything comes from the wired target.

Practical example

A turret that tracks a moving target:

  1. Add an Object Selector picking the "target" sphere; wire its output into Look At's target.
  2. Add a second Object Selector picking the turret object.
  3. Wire Look At → that Object Selector.
  4. Drag the sphere around the scene: the turret rotates to face it continuously, on every peer's screen.

Tip

The orientation is managed from the object's base transform — disconnect the Look At and the object returns to its original rotation.