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Game Sound

Plays one of the built-in game sounds when a pulse arrives — no audio files needed. Placed at a wired object (it pans and fades with distance), or everywhere when nothing is wired.

Output: none (a sink)

Inputs

Handle Type Meaning
trigger event each pulse plays the sound once
at object optional — where the sound comes from

Parameters

Parameter Default Options
sound coin click pop whoosh success fail hit kick shoot laser explosion coin levelup goal whistle cheer step ring sparkle hurt portal

Sounds play only while someone is playing (Interact or Play), on each player's own device, at the Game sounds volume in Settings ▸ Interface ▸ Sound.