Game Sound
Plays one of the built-in game sounds when a pulse arrives — no audio files needed. Placed at a wired object (it pans and fades with distance), or everywhere when nothing is wired.
Output: none (a sink)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| trigger | event | each pulse plays the sound once |
| at | object | optional — where the sound comes from |
Parameters
| Parameter | Default | Options |
|---|---|---|
| sound | coin |
click pop whoosh success fail hit kick shoot laser explosion coin levelup goal whistle cheer step ring sparkle hurt portal |
Sounds play only while someone is playing (Interact or Play), on each player's own device, at the Game sounds volume in Settings ▸ Interface ▸ Sound.