Random
A random number in a range — deterministic, so every peer sees the same "random" value.
Output: number
Inputs
None.
Parameters
| Parameter | Default | Where |
|---|---|---|
| min / max | 0 / 1 | fields on the card |
| interval | 0 | field on the card — seconds between re-rolls; 0 = one fixed value |
Each Random node is seeded by its own identity and the shared clock: with interval set, it re-rolls every interval on all peers simultaneously; with interval 0 it holds one stable value.
Practical example
Give a hovering drone an erratic wobble:
- Add a Random with min 0.5, max 3, interval 2.
- Add a Shake node and an Object Selector targeting the drone.
- Wire Random → Shake's speed input, and Shake → Object Selector.
- Every 2 seconds the shake speed jumps to a new value — identical on every screen.
Tip
Add several Random nodes for several independent streams — each node rolls its own sequence.