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Random

A random number in a range — deterministic, so every peer sees the same "random" value.

Output: number

Inputs

None.

Parameters

Parameter Default Where
min / max 0 / 1 fields on the card
interval 0 field on the card — seconds between re-rolls; 0 = one fixed value

Each Random node is seeded by its own identity and the shared clock: with interval set, it re-rolls every interval on all peers simultaneously; with interval 0 it holds one stable value.

Practical example

Give a hovering drone an erratic wobble:

  1. Add a Random with min 0.5, max 3, interval 2.
  2. Add a Shake node and an Object Selector targeting the drone.
  3. Wire Random → Shake's speed input, and Shake → Object Selector.
  4. Every 2 seconds the shake speed jumps to a new value — identical on every screen.

Tip

Add several Random nodes for several independent streams — each node rolls its own sequence.