Gate
Boolean logic on two inputs — AND, OR, NOT, XOR.
Output: boolean
Inputs
| Handle | Type | Meaning |
|---|---|---|
| a | boolean | first condition |
| b | boolean | second condition (ignored by not) |
Unwired inputs use the card values.
Parameters
| Parameter | Default | Options |
|---|---|---|
| op | and | and, or, not, xor |
Practical example
A door that opens only when both pressure plates are occupied:
- Set up two Proximity nodes, one per plate (each fed by two Object Selectors).
- Add a Gate (op
and); wire the Proximities into a and b. - Wire Gate → a Visibility node's on input, then Visibility → an Object Selector targeting the door barrier — the barrier shows only while both plates are active. Flip the Gate to
orfor either-plate behavior.
Tip
not is a simple inverter: it looks only at a and ignores b entirely — handy right before a Visibility to turn "near" into "hide".