Toggle Animation
Moves its object between poses — closed and open by default, or more named poses such as ajar. A door, a lid, a drawer, a drawbridge. The state is shared and saved: everyone in the session, and anyone who joins later, sees the same door.
Since 1.64.
Output: effect (wire into an Object Selector, or leave it in an object's own flow), plus the values and pulses below
Inputs
| Handle | Type | Meaning |
|---|---|---|
| toggle (trigger) | event | open it when closed, close it when open |
| open | event | go to the open pose |
| close | event | go to the closed pose |
| go to | event | go to the pose named in pose |
| pose | text / number | a pose name or number, for go to |
| enabled | boolean | unwired = on |
Outputs
| Handle | Type | Meaning |
|---|---|---|
| isOpen | boolean | true while it is open |
| moving | boolean | true while it moves |
| pose | value | the pose it is at |
| opened / closed | event | a pulse when it arrives |
Poses
The card lists the poses. Move or turn the object where you want it, then press Set beside a pose to keep where it stands now. Add pose adds a named one before the last (name it ajar, half…); × removes one. Go to reaches a pose by its name or number.
Parameters
| Parameter | Default | Meaning |
|---|---|---|
| duration | 0.6 | seconds to move (0 – 5) |
| ease | smooth | smooth or linear |
| interrupt | reverse | a press while it moves: reverse turns back at once, finish completes the move first |
| autoClose | 0 | seconds before it closes by itself (0 = never) |
| pose | — | the pose go to uses |
| openSound / closeSound | none | a built-in game sound (door for a door) |
Practical example
A door you click: On Click into toggle, open sound and close sound door. The Door recipe builds exactly this; the walk-up door opens it from a sensor zone with open and close instead.