Orbit
Circles the connected object around its resting position on the horizontal plane.
Output: effect (wire into an Object Selector)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| radius | number | overrides the card slider when wired |
| speed | number | overrides the card slider when wired |
Parameters
| Parameter | Default | Range |
|---|---|---|
| radius | 1 | 0–5 |
| speed | 1 | −5 to 5 (negative reverses direction) |
The object's base position is the orbit's center — move the object and the whole orbit moves with it.
Practical example
A planet and its moon:
- Place a sphere ("planet") and a smaller sphere ("moon") at the same spot.
- Add an Orbit node (radius 2, speed 1) and an Object Selector targeting the moon.
- Wire Orbit → Object Selector: the moon circles the planet.
- Add a second Orbit (radius 0.5, speed 4) on a third, tiny sphere placed at the moon's spot for a satellite.
Tip
Drive radius from a Loop in pingpong mode for a spiral-in / spiral-out effect.