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Orbit

Circles the connected object around its resting position on the horizontal plane.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
radius number overrides the card slider when wired
speed number overrides the card slider when wired

Parameters

Parameter Default Range
radius 1 0–5
speed 1 −5 to 5 (negative reverses direction)

The object's base position is the orbit's center — move the object and the whole orbit moves with it.

Practical example

A planet and its moon:

  1. Place a sphere ("planet") and a smaller sphere ("moon") at the same spot.
  2. Add an Orbit node (radius 2, speed 1) and an Object Selector targeting the moon.
  3. Wire Orbit → Object Selector: the moon circles the planet.
  4. Add a second Orbit (radius 0.5, speed 4) on a third, tiny sphere placed at the moon's spot for a satellite.

Tip

Drive radius from a Loop in pingpong mode for a spiral-in / spiral-out effect.