Blink
Flashes the connected object on and off at a steady rate.
Output: effect (wire into an Object Selector)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| speed | number | overrides the card slider when wired |
Parameters
| Parameter | Default | Range |
|---|---|---|
| speed | 2 | 0.2–10 — blink cycles per second |
Practical example
A hazard beacon:
- Add a Blink node (speed 4) and an Object Selector targeting a small emissive-looking sphere on a pole.
- Wire Blink → Object Selector: the sphere strobes, perfectly in phase on every peer (the blink runs off the synced clock).
- Drive speed from a Proximity chain through Select to blink faster when someone gets close.
Tip
Blink toggles the object's visibility — it doesn't dim materials. For a smoother attention-getter, use Pulse (size throb) instead, or stack both into the same Object Selector.