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Blink

Flashes the connected object on and off at a steady rate.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
speed number overrides the card slider when wired

Parameters

Parameter Default Range
speed 2 0.2–10 — blink cycles per second

Practical example

A hazard beacon:

  1. Add a Blink node (speed 4) and an Object Selector targeting a small emissive-looking sphere on a pole.
  2. Wire Blink → Object Selector: the sphere strobes, perfectly in phase on every peer (the blink runs off the synced clock).
  3. Drive speed from a Proximity chain through Select to blink faster when someone gets close.

Tip

Blink toggles the object's visibility — it doesn't dim materials. For a smoother attention-getter, use Pulse (size throb) instead, or stack both into the same Object Selector.