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Play Sequence

Plays, stops, toggles or restarts a Timeline sequence (camera shots, clips, audio, events) for every player when a pulse arrives. New in 1.39; find it in the palette under Animation.

Output: none (it acts on the sequence).

Inputs

Handle Type Meaning
trigger event each pulse performs the action — wire On Click, On Enter, Key Press or On Sequence Event here

Parameters

Parameter Default Options
sequence (none) which sequence to play; Open in Timeline jumps to it
action play play, stop, toggle, restart

Every player, one moment

The pulse is shared, so every player starts the sequence from the same moment and runs it on their own device: the clips start together, each device plays the audio, and each player's own view cuts to the camera shots. Nothing else is sent.

A sequence with Autoplay on needs no node at all — it starts when a player enters Play, and when an exported game opens.

Practical example

A cutscene when someone presses a button:

  1. In the Timeline, build a sequence named door with a camera shot on the door and the door's opening clip.
  2. Add On Click (on the button) → Play Sequence, sequence door, action play.
  3. Click the button in Play. Every player's view cuts to the door as it swings open, then comes back.

Tip

Chain an On Sequence Event with event end to do something once the cutscene is over.