Counter
Counts trigger pulses and outputs the running total.
Output: number (the count, shown live on the card)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| pulse | event | each pulse applies the operation once — wire an On Click here |
Parameters
| Parameter | Default | Options |
|---|---|---|
| op | count up | count up, count down, reset to 0 — applied per pulse |
| step | 1 | how much each pulse adds/subtracts |
The count rides the shared trigger log, so all peers hold the same number — including peers who join later.
Practical example
A three-hit piñata:
- Wire an On Click to an Object Selector picking the piñata, and On Click → Counter's pulse.
- Add a Compare (op
gte, b = 3); wire Counter → a. - Wire Compare → a Visibility node's on, and Visibility → an Object Selector targeting the hidden candy object.
- Three clicks from anyone in the session and the candy appears.
Tip
The operation applies to every pulse the Counter receives — use count down with a starting logic chain for countdowns, and step to move in bigger increments.