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Vector3

An x/y/z triple — used as a direction, an offset, or most often a fixed point in the world.

Output: vector3

Inputs

None.

Parameters

Parameter Default Where
x, y, z 0, 0, 0 number fields on the card

Practical example

Make a signpost that always faces a spot:

  1. Add a Vector3 and set it to 0, 1, 5.
  2. Add a Look At node and an Object Selector targeting your sign.
  3. Wire Vector3 → Look At's target input, and Look At → Object Selector.
  4. Drag the sign around: it keeps turning to face the point at (0, 1, 5).

Tip

A vector3 can stand in wherever an object is expected: wire one into Distance or Proximity to measure against a fixed world point instead of a second object.