On Play stop
Fires once when Play ends — by default when the last player leaves Play (every peer pulses), or with who: me when you leave.
Since 1.64.
Output: event
Parameters
| Parameter | Default | Meaning |
|---|---|---|
| who | session | session = when the last player leaves Play (every peer pulses); me = when you leave Play (your device only) |
| pulse | 0.3 | how long the pulse stays high (seconds) |
Practical example
Wire On Play stop into the kit's Reset pickups and Reset score (Game kit): when everyone is back in the editor the gems are back and the score is zero, ready for the next go. Its partner is On Play start.