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On Play stop

Fires once when Play ends — by default when the last player leaves Play (every peer pulses), or with who: me when you leave.

Since 1.64.

Output: event

Parameters

Parameter Default Meaning
who session session = when the last player leaves Play (every peer pulses); me = when you leave Play (your device only)
pulse 0.3 how long the pulse stays high (seconds)

Practical example

Wire On Play stop into the kit's Reset pickups and Reset score (Game kit): when everyone is back in the editor the gems are back and the score is zero, ready for the next go. Its partner is On Play start.