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Orient to Velocity

Turns the connected object to face the way it is moving, smoothly, leaning into turns — put it after Wander, Orbit or any mover so it looks where it goes.

Output: effect (wire into an Object Selector, or leave it in an object's own flow)

Inputs

Handle Type Meaning
turnSpeed, bank, maxBank, minSpeed number override the card sliders when wired

Parameters

Parameter Default Range / options
turnSpeed 4 0.1 – 30 per second: how quickly it swings round to the new heading
bank 0.5 0 – 1: how much it leans into turns
maxBank 30 0 – 80°
minSpeed 0.02 m/s below which it keeps its last heading (a hovering object does not spin)
pitch on tilt up and down with the motion
forward +z the model's nose axis

It reads the object's motion after every other effect on it has run (the runtime orders movers first, whatever order the graph lists them in), so it works with any mover — Wander, Orbit, Bounce, a script. Each peer smooths its own copy; they converge on the same heading.

Practical example

A drone that faces where it drifts: Wander (area = the room) + Orient to Velocity (turnSpeed 3, bank 0.8) on the drone's flow.