Object Selector
Binds the graph to a scene object — the sink every effect must reach, and an object reference for sensor nodes.
Output: object (a reference to the picked object — feeds Distance, Proximity, Look At)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| (left) | effect | any effect chain: animations, actions, Script, Sound, physics, module and custom nodes |
Parameters
| Parameter | Default | Where |
|---|---|---|
| object | -None- |
dropdown of scene objects on the card |
Practical example
- Add a Spin node and an Object Selector.
- Pick your cube in the Object Selector's dropdown.
- Wire Spin → Object Selector: the cube starts spinning, in sync on every peer.
- Add a second Object Selector picking the same cube and wire its output into a Distance node to measure from it — one node type, two roles.
Tip
Effects only touch the scene through an Object Selector — a Spin node dangling on the canvas does nothing. If an object refuses to animate, check its right-click menu: Disable flow effects mutes a single object.