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Object Selector

Binds the graph to a scene object — the sink every effect must reach, and an object reference for sensor nodes.

Output: object (a reference to the picked object — feeds Distance, Proximity, Look At)

Inputs

Handle Type Meaning
(left) effect any effect chain: animations, actions, Script, Sound, physics, module and custom nodes

Parameters

Parameter Default Where
object -None- dropdown of scene objects on the card

Practical example

  1. Add a Spin node and an Object Selector.
  2. Pick your cube in the Object Selector's dropdown.
  3. Wire Spin → Object Selector: the cube starts spinning, in sync on every peer.
  4. Add a second Object Selector picking the same cube and wire its output into a Distance node to measure from it — one node type, two roles.

Tip

Effects only touch the scene through an Object Selector — a Spin node dangling on the canvas does nothing. If an object refuses to animate, check its right-click menu: Disable flow effects mutes a single object.