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Point Grab

Decides whether players may pick objects up by pointing at them — the VR grip ray from a distance, or the desktop crosshair carry. While its enabled input reads off, only a hand that actually touches an object moves it.

Output: none — it is a declaration the scene makes while it is in the graph

Inputs

Handle Type Meaning
enabled boolean unwired = on (pointing picks things up). False turns pointing off

How it works

The node is read every frame; if any Point Grab node reads off, pointing is off. With no Point Grab node in the scene pointing works as it always has. It is each player's own switch — wire it to a per-player Game Setting and each person chooses for themselves — and the editor is never affected.

Practical example

A zero-gravity room where things should only move when you touch them: a Game Setting toggle Point to move stars (default off) → Point Grab's enabled. Players who prefer the grip ray can switch it back on in the game's Settings.