Sit Spot
Makes the connected object a seat: click it (the Play crosshair, a VR trigger) and you sit on top of it, facing its front. A move key, jump or a push of the stick stands you up again. Each player sits for themselves; the others see your avatar sit. A seat someone is already sitting on says so.
Since 1.64.
Output: none — a declaration (wire it into an Object Selector, or leave it in the object's own flow)
Parameters
| Parameter | Default | Range |
|---|---|---|
| facing | +z | the seat's front, in its own frame |
| eyeHeight | 0.7 | metres from the seat top to your eyes |
| forward | 0 | shift the spot toward the front (a sofa's cushion edge) |
Desktop: in Play. VR: in Interact. A sofa takes one Sit Spot per cushion (a small invisible box on each).
Practical example
A sofa for two: put two flat boxes on the cushions (set them invisible), give each a Sit Spot facing the room.