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Sit Spot

Makes the connected object a seat: click it (the Play crosshair, a VR trigger) and you sit on top of it, facing its front. A move key, jump or a push of the stick stands you up again. Each player sits for themselves; the others see your avatar sit. A seat someone is already sitting on says so.

Since 1.64.

Output: none — a declaration (wire it into an Object Selector, or leave it in the object's own flow)

Parameters

Parameter Default Range
facing +z the seat's front, in its own frame
eyeHeight 0.7 metres from the seat top to your eyes
forward 0 shift the spot toward the front (a sofa's cushion edge)

Desktop: in Play. VR: in Interact. A sofa takes one Sit Spot per cushion (a small invisible box on each).

Practical example

A sofa for two: put two flat boxes on the cushions (set them invisible), give each a Sit Spot facing the room.