Set Active Camera
Makes a camera object the active view for every player when a pulse arrives.
Output: effect (through an Object Selector, or its own camera input)
Inputs
| Input | Type | Meaning |
|---|---|---|
| trigger | event | the pulse that switches the view |
| camera | object | the camera object to make active (or the node's camera parameter) |
Parameters
| Parameter | Default | Where |
|---|---|---|
| camera | (none) | a camera object's uuid, picked on the card |
Practical example
Wire an On Enter trigger volume at a doorway into Set Active Camera with the room's camera: walking through the door cuts to that room's view for every player.