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Set Active Camera

Makes a camera object the active view for every player when a pulse arrives.

Output: effect (through an Object Selector, or its own camera input)

Inputs

Input Type Meaning
trigger event the pulse that switches the view
camera object the camera object to make active (or the node's camera parameter)

Parameters

Parameter Default Where
camera (none) a camera object's uuid, picked on the card

Practical example

Wire an On Enter trigger volume at a doorway into Set Active Camera with the room's camera: walking through the door cuts to that room's view for every player.