Time
The synced clock as a value — the heartbeat behind almost every animation recipe.
Output: number (live readout on the card)
Inputs
None.
Parameters
| Parameter | Default | Where |
|---|---|---|
| mode | sin | dropdown on the card: t (seconds), sin, saw, pingpong |
| rate | 1 | slider on the card (0.1–5) — time multiplier |
Modes: t = raw seconds (ever-growing), sin = smooth wave −1…1, saw = ramp 0…1 that snaps back, pingpong = 0…1…0 triangle. All peers read the same shared clock, so the phase matches everywhere.
Practical example
Make a cube's spin "breathe":
- Add a Time node (mode
sin). - Add a Map Range node: in −1…1 → out 0.2…2.
- Wire Time → Map Range's a, Map Range → a Spin node's speed input, and Spin → an Object Selector targeting your cube.
- The spin speed now swells and eases in a smooth loop.
Tip
sin is centered on zero — pass it through Map Range whenever a parameter wants a positive range.