Controls
How to move the camera, select and transform objects, and find every keyboard shortcut — on desktop and in VR.
Viewport navigation
- Orbit — drag with the left mouse button (right-drag also orbits; a quick right-click tap opens the context menu instead).
- Zoom — mouse wheel.
- Fly — hold WASD to pan on the camera's horizontal plane, Q/E to fly down/up, hold Shift for 3× speed.
- Focus — F frames the selected object.
- Camera bookmarks — save the current view from the right-click menu (Camera bookmarks ▸ Save current view), recall with Shift+1…5.
Selection
- Click an object to select it — the transform gizmo attaches and its properties open.
- Click empty space to deselect.
- Shift+click adds or removes objects from a multi-selection (the last-picked object is the primary).
- Shift+drag on empty space draws a box-select marquee.
- Selecting an object locks it for other peers (one lock per person); a locked object shows who holds it, and its right-click menu offers Request control to ask for a handover.
Transform gizmo
| Key | Mode |
|---|---|
| 1 | Move (translate) |
| 2 | Rotate |
| 3 | Scale |
Snapping (grid step, rotate degrees, scale step, snap-to-surface) is configured from the right-click menu under Snapping.
Keyboard shortcuts
Shortcuts are inert while you type in a text field and while play mode owns the keyboard. The same list is shown in Settings ▸ Shortcuts (Ctrl+/ opens it directly).
| Keys | Action |
|---|---|
| 1 / 2 / 3 | Gizmo: move / rotate / scale |
| W A S D | Fly the camera (horizontal) |
| Q / E | Fly down / up |
| Shift (hold) | Fly 3× faster |
| F | Focus the selected object |
| Ctrl+D | Duplicate the selection (whole set) |
| Delete / Backspace | Delete the selection (a group asks first) |
| Tab | Toggle mesh edit mode (Esc also exits) |
| O | Toggle the object list |
| N | Toggle the node editor |
| C | Toggle chat |
| Shift+A | Open the Add menu |
| P | Start / stop the physics simulation |
| ` | Toggle the AI quick-prompt bar |
| Ctrl+S | Save a session |
| Ctrl+Z | Undo |
| Ctrl+Y / Ctrl+Shift+Z | Redo |
| Shift+1…5 | Recall camera bookmark 1–5 |
| V (hold) | Push-to-talk while the mic toggle is off |
| Ctrl+/ | Show the shortcut list |
Right-click menus
Empty viewport — a quick right-click opens the scene menu:
- Add — the full primitive catalog (meshes, building blocks, lights) plus empty groups; objects spawn at the clicked point.
- Undo / Redo.
- ‹Selected object› ▸ — Focus, Duplicate, Align to ground, Edit mesh, Add note, Delete (shown only while something is selected).
- Tools — Draw mode (drag 3D strokes on surfaces), Measure distance, Simulate physics.
- Snapping — enable/disable and step sizes.
- View — grid on/off, Screenshot.
- Camera bookmarks — save/recall/clear views.
An object (viewport or object list) — Focus camera, Duplicate, Save as prefab, Edit mesh, Add note, Ping this object, Rename, Show/Hide, and Enable/Disable flow effects. Alt+click pings anywhere in the scene.
VR basics
Enter VR from the headset button (WebXR). The essentials below get you started; the VR Guide has the full control and radial-menu map.
- Radial menu — press B/Y on your menu hand to toggle it (or, in hold mode, hold the button and release over a sector). It contains Objects, Add, Scene, Tools (Select / Box Select / Draw), Undo/Redo, Chat and System (grid, settings, mic, exit VR).
- Hand tracking — hands have no B/Y, so pinch and hold (about half a second) on the menu hand to toggle the radial menu; a quick pinch stays a normal click.
- Trigger points and selects; grip grabs and moves objects; gripping with both hands grabs the world itself to reposition yourself.
- Floating panels (menu, objects, properties, keyboard, chat…) can be grabbed and repositioned with the grip.
Note
Everything above replicates: selection locks, transforms, notes, pings and draw strokes are all visible to your peers in real time.