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Loop

Sweeps a number from one value to another over time, repeating — a ready-made animation ramp.

Output: number

Inputs

None.

Parameters

Parameter Default Meaning
from / to 0 / 1 the swept range
rate 1 sweeps per second
mode wrap wrap (snap back and restart), pingpong (bounce back and forth), once (run to the end and stay)

Driven by the synced clock, so the sweep is at the same point for every peer.

Practical example

A searchlight that pans back and forth:

  1. Add a Loop: from 0, to 3, rate 0.3, mode pingpong.
  2. Add an Orbit node and an Object Selector targeting the light's visible housing.
  3. Wire Loop → Orbit's radius input, and Orbit → Object Selector.
  4. The object now swings out to radius 3 and back in a smooth cycle.

Tip

Loop is like Time with the range built in — reach for it when you'd otherwise chain Time → Map Range.