Controller Buzz
Vibrates the VR controllers with a named pattern when a pulse arrives.
Output: none (a sink)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| trigger | event | each pulse plays the pattern once |
Parameters
| Parameter | Default | Options |
|---|---|---|
| pattern | success |
tap bump hit success fail rumble heartbeat |
| hand | both |
both, left, right |
Vibration only happens in Interact and Play — never while editing — and only on the device of the player whose graph fired it. The app already buzzes for you when a laser touches something clickable, a press lands, a grab starts or a hand knocks a body.