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Set Look

Switches a camera's look — its post-processing — on or off when a pulse arrives, and by default also looks through that camera.

Output: effect

Inputs

Input Type Meaning
trigger event when to apply it
camera object the camera whose look to switch. Unwired = the scene's own look
on boolean true turns the look on, false turns it off

Parameters

Parameter Default Meaning
on true the value used when on is not wired
activate true look through it too — also make that camera the active view, because a camera's look only shows while you look through it

Each player applies it on their own screen when the (shared) trigger arrives, so every view ends up the same without a message of its own. It changes what you see, never the scene's saved look.

If you switch activate off and nobody is looking through that camera, nothing changes on screen — the app says so once, and suggests a Set Active Camera node.

Practical example

A dream sequence: an On Play start pulse into Set Look with the Dream cam wired into camera — every player cuts to that camera with its soft-focus look. A second Set Look with on false on the round's end turns it off again. See Switching looks from a node graph.