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Photo Mode

A photo is a path-traced still of your current view: soft shadows, real reflections, glass that bends light, and glowing surfaces that light the room around them. It comes out as a PNG.

Taking a photo

  1. Frame the view you want.
  2. Open Configure Scene ▸ Scene look and press Photo….
  3. Press Render photo.

The still sharpens while it renders. You can keep working: your view never moves, and nobody else in the session is affected. Press Stop at any time to keep the still so far.

When it is done:

  • Download PNG saves the file.
  • Save to scene shots files it in the Explorer under Scene shots ▸ the scene's name. It is an ordinary Library file: it is shared with the session like your other files, and Undo removes it again.

Settings

Setting What it does
Samples 1 to 2048 (default 256). More samples, less noise.
Time limit 2 to 600 seconds (default 60). The render stops at whichever comes first.
Denoise Smooths the noise that is left (on by default).
Size Half, View (the size of your 3D view) or 2x (at most 4096 pixels).

Headsets and phones

Path tracing is too heavy for a headset or a phone.

  • With a PC in the same session, the PC renders your view and sends the PNG back. The person on the PC sees Rendering a photo for you… Stop. A photo asked of someone else is capped at 512 samples, 90 seconds and 2048 pixels.
  • With no PC, you get the best normal still of the view and a plain not on this device.
  • On a phone you can switch on Try here anyway. It is slow and warms the phone.

What a photo cannot show

A photo draws the scene's objects and lights, not everything the editor draws. The window lists this too, under What photos cannot show.

In the scene In a photo
PBR materials, glass, emissive surfaces, 3D text, scattered objects Yes
Basic, Lambert, Phong and Toon materials A matte material with the same colour and texture. Basic counts as self-lit.
Shader-graph materials The object's base material. The graph's colours, patterns and movement are not drawn.
Your own GLSL shaders Left out
Flat text, particles, lines, sprites Left out
Scene look effects (bloom, grade, vignette …) Not applied: the photo is the clean render with the scene's tone mapping and exposure
Water A still, glassy surface
Hemisphere and ambient light Replaced by sky light in the same colours

For AI apps

An AI app takes a photo with run {action: "photo"} (samples, seconds, denoise, and save: true to file it under Scene shots). It sees the result like a screenshot.