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Explorer

The Explorer is your local asset library — import files, organize them into folders, preview them, and drag them straight into the scene.

Open it from the folder icon in the bottom hud. It docks at the bottom of the screen (sharing a tabbed dock with the Flow editor when both are open — click the Flow / Explorer tabs to switch) and can be undocked into a floating, resizable window.

Local by design

The library lives in your browser (IndexedDB) and is not synced to peers. An asset only replicates when you use it — place a model, assign a sound, drop a texture — at which point the bytes are pushed to everyone automatically.

The tree

The left pane shows four sections:

  • Library — your own folders and files (always open).
  • Prefabs — objects you saved with Save as prefab (see Prefabs).
  • Packs — built-in and imported asset packs (see Packs). Single-click opens the packs grid; double-click expands the pack list in the tree.
  • Scene — a read-only, derived view of the assets the shared scene currently uses (audio, config scripts, textures). Double-click to expand its groups.

Folder management behaves like a file manager: right-click for New folder / New subfolder (inline naming — Enter creates, Esc cancels; names can't contain * \ /), Rename inline, and Delete folder (cascade delete confirms with folder/item counts). Drag folders onto folders (or the Library root) to re-parent — moving a folder into its own subtree is refused. The tree pane has a drag-resize splitter and per-folder expand/collapse carets, all persisted.

Importing files

Drag files from your computer anywhere onto the Explorer panel:

Kind Extensions
Images png, jpg, webp
Audio mp3, wav, ogg
Text / config txt, json
3D objects glb, gltf, obj, stl, fbx

Items are capped at 25 MB each. Images and models get generated thumbnails; audio and text show icon cards.

Browsing and opening

  • Single-click selects an item and shows its details in the ⓘ Properties panel.
  • Double-click opens it: text files open in a floating code editor (Ctrl+S saves back to the item), images open in a zoomable preview window (10%–800%, drag to pan), and 3D objects open a rotatable model-preview popup.
  • Right-click an item for Properties, Rename, Delete (and Copy contents for text files).
  • The search box filters the whole library by name; the breadcrumb path bar (toggleable) shows where you are.

Keyboard navigation in the grid: arrow keys move the selection, Enter opens, Backspace goes up a level, Esc closes the window.

Item properties (ⓘ)

The ⓘ panel shows name, kind, size, folder path, added date and the content hash (copyable), plus per-kind details — image dimensions, audio duration and channels, text line count. For 3D objects it can embed a rotatable inline 3D preview with mesh stats (triangles / vertices / meshes) — enabled by the 3D model preview toggle in the ⚙ tab. Double-clicking an object always opens the larger preview popup regardless of that toggle.

The ⚙ settings tab holds local preferences: single-click opens folders, show path bar, 3D model preview, hide built-in packs, and the Import pack (.zip) button.

Drag into the scene

Drag any item out of the Explorer and drop it in the viewport:

  • Objects, pack items and prefabs are placed at the point you drop them (on the surface under the cursor, or the ground plane).
  • Images dropped onto an object become its texture.

Placement and texturing go through the normal replicated paths, so peers see the result immediately.