Highlight
Makes the connected object glow while you point at it — the mouse in Interact, a phone tap resting on it, the VR laser or the Play crosshair — or while a boolean wired into on is true. Each player sees what they point at; nothing is sent.
Since 1.64.
Output: effect (wire into an Object Selector, or leave it in an object's own flow)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| on | boolean | glow while true. Unwired: while you point at it (mouse, tap, laser or crosshair) |
Parameters
| Parameter | Default | Range |
|---|---|---|
| color | #ffd54a | the glow's colour |
| strength | 0.6 | 0 – 3, how bright |
| fade | 0.15 | seconds to light up and go out |
Works on materials that can glow (standard, physical, lambert, phong). The object's own glow comes back exactly, and a save writes it.
Unwired, it follows the same pointer as On Hover: the desktop mouse in Interact and a phone tap light it too, not only the VR laser and the Play crosshair. To glow for everyone when anyone points at the object, wire an On Hover (who anyone, on over) into on instead.
Practical example
See Press Button.