Wind Sway
Bends the connected object in the wind — plants and grass from their roots, a flag from its pole — in gusts. A shader effect: the object's position, physics and picking keep their rest pose. It adds to other shader effects (Body Wave, Jiggle, Flowing Water) on the same object instead of replacing them.
Since 1.64.
Output: effect (wire into an Object Selector, or leave it in an object's own flow)
Parameters
| Parameter | Default | Range |
|---|---|---|
| mode | plant | plant (bends from its anchor, more towards the tip) or flag (waves along its length) |
| anchor | bottom | the face that stays still: bottom for a plant, left for a flag on a pole on its left |
| strength | 0.15 | how far it bends |
| frequency | 0.6 | sways per second |
| gust | 0.5 | 0 = a steady breeze, 1 = strong gusts |
| direction | 0 | the wind's heading in degrees |
| wavelength | 1 | flag: metres per wave |
| flutter | 0.3 | flag: small fast ripples on top |
The gusts come from the shared clock, so every player sees the same gust.
Practical example
A garden: give the bushes Wind Sway (plant, anchor bottom, strength 0.2), and the flag Wind Sway (flag, anchor left, frequency 1.2).