Friction
Sets how much the connected object grips surfaces in the physics simulation.
Output: effect (wire into an Object Selector)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| value | number | overrides the card slider when wired |
Parameters
| Parameter | Default | Range |
|---|---|---|
| value | 0.5 | 0–1 — 0 slides like ice, 1 grips hard |
Practical example
An ice patch:
- Build a ramp from a rotated cube and place a box at its top.
- Wire a Mass node (kg 2) and a Friction node into an Object Selector picking the box.
- Set Friction to 0.05 and right-click ▸ Tools ▸ ▶ Simulate physics: the box glides down and far past the ramp. Re-run with friction 0.9 and it barely creeps.
Tip
Like all physics nodes, Friction is read once at simulation start — tweak, re-simulate, compare. The run replicates: one peer simulates, everyone sees the same motion.