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Friction

Sets how much the connected object grips surfaces in the physics simulation.

Output: effect (wire into an Object Selector)

Inputs

Handle Type Meaning
value number overrides the card slider when wired

Parameters

Parameter Default Range
value 0.5 0–1 — 0 slides like ice, 1 grips hard

Practical example

An ice patch:

  1. Build a ramp from a rotated cube and place a box at its top.
  2. Wire a Mass node (kg 2) and a Friction node into an Object Selector picking the box.
  3. Set Friction to 0.05 and right-click ▸ Tools ▸ ▶ Simulate physics: the box glides down and far past the ramp. Re-run with friction 0.9 and it barely creeps.

Tip

Like all physics nodes, Friction is read once at simulation start — tweak, re-simulate, compare. The run replicates: one peer simulates, everyone sees the same motion.