Recipe: a gem arena with nodes only
A whole little game — walls, three gems to collect, a score on the screen and a gate that opens when you have them all — made only of nodes: no module, no script. Two players can play it together; each gem is taken once, for everyone. Since 1.64.
1. The arena
- Add a floor and four walls (boxes). Give each one physics: Inspector ▸ Physics ▸ Static.
- Add a gate across the exit: another box, also Static.
A level made only of static objects runs its physics when Play starts, so the walls stop you without starting a simulation (Physics).
2. Three gems
For each gem (a small shape, or a gem from the packs):
- Select it and open the node editor: its own flow opens.
- Add Kit: Pickups ▸ Collect pickup. Leave pickup unwired (it means this gem) and keep Collect on touch on.
That is all: walking over a gem takes it, its point goes to the shared score, and it disappears for everyone. No On Enter is needed.
3. The score on the screen
- In the HUD editor add a text element.
- In the Scene flow: Kit: Score ▸ Score into a HUD Text on that element, format
Gems: {v}/3.
4. The gate opens at three
In the Scene flow:
- Score into a Compare a (op
gte, b = 3). - Compare into a Gate set to not.
- Gate into a Visibility on, wired into an Object Selector that picks the gate.
While fewer than three gems are taken the gate stays; the third gem makes it disappear.
Try it
Press Play and walk over the gems. Invite a friend: each gem can be taken once, by whoever reaches it first, and you both see the score climb. If a gem does not go, its Collect pickup card says why (Why did this not fire?). To play again, the kit's Reset pickups and Reset score put everything back (Game kit).