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Map Range

Remaps a number from one range to another — the glue between free-range sources and bounded parameters.

Output: number

Inputs

Handle Type Meaning
a number the value to remap

Parameters

Parameter Default Meaning
inMin / inMax 0 / 1 the expected input range
outMin / outMax 0 / 1 the produced output range
clamp on keep the result inside the output range

a at inMin produces outMin; a at inMax produces outMax; everything between interpolates linearly. With clamp off, values outside the input range extrapolate.

Practical example

  1. Add a Time node (mode sin) — it outputs −1…1.
  2. Add a Map Range: in −1…1 → out 0.2…2, clamp on.
  3. Wire Time → Map Range's a, Map Range → a Spin node's speed input, and Spin → an Object Selector targeting your cube.
  4. The cube's spin speed now breathes smoothly between 0.2 and 2.

Tip

Reverse outMin/outMax (e.g. 1 → 0) to invert a signal without extra nodes.