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Play Here

New in 1.44. Play here starts Play where your camera is: the player stands on whatever is under the camera, facing the way you are looking. Stop puts the editor camera — and your selection — back exactly where they were. It is the quickest way to try one corner of a big level without walking there from the spawn.

Where it is

Where How
Keyboard Ctrl+Shift+Enter
Play button right-click Play ▸ Play here
Viewport menu right-click the empty viewport ▸ Tools ▸ Play here
Toolbar an optional Play here button: Customize toolbar… ▸ tick Play here
Phone long-press Play, or More ▸ Tools & View ▸ Play here
VR the radial menu ▸ Tools ▸ Play here (and Back to edit)

Where you land

  • Across the floor: always where the camera is, facing your view (the camera's heading; looking straight down still faces the way the top of the screen points).
  • Height: on a grounded scene (the default) your eyes stay at the scene's eye height. With flying allowed, or a walk controller with physics running, the player stands on the surface under the camera.
  • Nothing under the camera (you are looking out over the edge of the world): the scene's own spawn.
  • One round only. The next ordinary Play uses the scene's spawn again.

Play is a sandbox, as always: what changes during Play is not kept.